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Messy Bessy for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Created with PhilC's Hair Designer, this is yet another freebie hairstyle for Genesis 2 Female. The bad hair day goes digital with a bun base and five modular add-ons to make it as messy as you want.
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This entry was originally posted at http://modernwizard.dreamwidth.org/1698784.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Victoria 2's AutoFollowing BodySuit

Daz Studio 4.6+ only

Tested only in Daz Studio 4.6+

With this AutoFollowing BodySuit, take advantage of Daz Studio 4.6's autofollow technology and the low-poly, highly morphable, good ol' Victoria 2. I made the suit so I could use V2 for low-res background characters and give her something to wear that was equally light on resources.
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This entry was originally posted at http://modernwizard.dreamwidth.org/1698478.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Rigging Facial Hair in Daz Studio 4.6+ [pdf]
A tutorial by ModernWizard
a.k.a. Elizabeth A. Allen
http://modernwizard.dreamwidth.org
(c) November, 2014
Read more...Collapse ) This entry was originally posted at http://modernwizard.dreamwidth.org/1698049.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Oooooh!


I found a Web site from which to get a copy of a favorite book, In the Time of the Bells by Maria Gripe, in the original Swedish!
This entry was originally posted at http://modernwizard.dreamwidth.org/1697804.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Thalia came yesterday!


Thalia['s head] came yesterday! She matches well with Janvier Jett's Angelsdoll massive girl body in Volks NS resin, so that's good. The proportions look good too. And, after all that excitement about the novelty of a doll with two tongues, I actually like her with no tongue and an open mouth best. [I may be saying this in part because it's really hard to get her licking tongue out of her mouth once it magnetizes in.]

I'm thinking about how I want to do her faceup. I've been really interested in duochrome faceups for quite a while now, mostly generated for Jareth with Instant Makeup and Geisha Builder. My attraction to duochrome probably stems from the fact that two colors and gradations thereof are easier to work with than a whole varied palette. So I'm thinking something duochrome for Thalia.

Actually, I'm thinking about grey, multiple soft shades of grey, not as stark as Timonium's black-and-white job, but something with less definite outlines, shadows suggesting haggardness and depth. In fact, I'm thinking a subtle skullface faceup in gradations of grey, kind of like Jareth did for Halloween. And since there's no way I could affordably duplicate these lovely bracelet restraint things in 1:3 scale, I'll try painting some stylized phalanges on the back of an extra set of hands.


This entry was originally posted at http://modernwizard.dreamwidth.org/1697563.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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Mood: [See attached picture]


Today I figured out how to rig conforming facial hair so that it follows a character's facial expressions, and I also acquired an add-on to my Instant Makeup called Geisha Builder, which should more accurately be termed "Additional Makeup Options Vaguely Inspired by Some Ahistorical, Exoticized Western Concept of Japanese Geishas." Hey, I just bought it for the additional lipstick and eyeshadow options.

Results of both facial hair rigging and Geisha Builder use below. I'll say it again -- if only putting on actual makeup was this easy...sigh... Anyway, here's Jareth, continuing his long-standing tradition of rockin' the hell out of whatever I put him in. He could probably make a wet paper bag and some old apple peels look smashing... [Jareth: "BLECH! Put that in the trash!"]

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This entry was originally posted at http://modernwizard.dreamwidth.org/1697285.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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Computer fund expansion


Contents: $350.00 

This entry was originally posted at http://modernwizard.dreamwidth.org/1697071.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Acquired monocular vision


I need to do some research on acquired monocular vision beyond answering the question if one-eyed people can drive. [Yes.] 

Artificialeyes.net has a page on Adapting to Monocular Vision that gives a cursory overview of challenges post-enucleation.

Thomas Pollitzer writes an extremely dull, but informative, overview of the types of changes that AMV can create in people's lives.

Hmmmm... This entry was originally posted at http://modernwizard.dreamwidth.org/1697009.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

It's not the geometry -- it's the textures!


The last time I checked, my Daz runtime contained a whopping 45 GB of stuff, so I'm on a mission to reduce that total by 9 MB. I have discovered that the largest files aren't geometries, but textures. Large, high-resolution textures take up lots of space on the computer. They also require lots of RAM during rendering, so the textures are probably the culprits maxing out my puny amount of RAM.

In an effort to speed processor response time and rendering time, I will perform the following test. I'll start out with one of my sets as it currently stands -- probably the cemetery, as it's relatively uncluttered. I'll throw some people and lights in, then time how long a render takes. I will then reduce the size of the texture files for all set elements as much as possible -- preferably by at least 75% per file -- and then re-render. If things go quicker, I will consider doing this for all my sets, even one of Jareth's rather messy and overstuffed closets!

I'm also considering redoing the textures for my characters because Lord knows that their body textures hog RAM. There are separate UV maps for limbs, for torso, for face, for eyes, for inner mouth, etc. All except the last two average around 4096x4096px. On top of that, there are bump maps, displacement maps, specularity maps, transparency maps, even SSS [subsurface scattering] maps in some cases. And that's just on one naked person! Clothing and hair can have multiple, high quality maps as well, easily putting a strain on resources.

Anyway, I'm thinking of leaving all face textures at high resolution, but cutting all other texture file sizes by 50%. That could make a substantial difference in rendering time...I hope.

This entry was originally posted at http://modernwizard.dreamwidth.org/1696609.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Orszebet for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6

64 bit.

Created with PhilC's Hair Designer,

Abalone LLC's Hair Shop Pro 1.0 and

a free tiling texture by MSTene,

this is my fourth freebie hairstyle

for Genesis 2 Female. Orszebet is a

layered wedge cut, longer in front

than in back, with a closely cut

nape.
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This entry was originally posted at http://modernwizard.dreamwidth.org/1696354.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Zombieville Chapter 3.3: "Emergency?"


Isabel is trying to figure out whether losing an eye counts as an emergency.

Read more...Collapse ) This entry was originally posted at http://modernwizard.dreamwidth.org/1696180.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

White Birch Bark by ModernWizard

Here, have 20 high-resolution

digital photos that I took of white

birch tree bark from northern

Vermont. These are non-tiling

textures, only corrected for white

balance.

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This entry was originally posted at http://modernwizard.dreamwidth.org/1695972.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Monster Mash final


On Halloween, while humans dress up as demons, the demons themselves take off from scare duty. They trade their gloomy and ghastly rags for the brightest, most modern duds they can find and kick up their heels, celebrating that one night of the year during which the humans have assumed the monsters' usual task of freaking people out. [Nobody ever claimed that demons could coordinate their separates, however.] Here Malicia [center] does a jig, accompanied by Desperanda [left] on panpipes and Maxima Culpa "Maxi" [right] on drum.

I challenged myself to make a render for this contest using freebies only and no paid items. Even with a conservative counting scheme [not counting an unseen freebie, counting an entire outfit set as a single freebie], I think I've succeeded.
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This entry was originally posted at http://modernwizard.dreamwidth.org/1695568.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Monster Mash draft #2


Now with background and very basic lighting! This picture is very very close to completion. Lights still need some help, though...


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This entry was originally posted at http://modernwizard.dreamwidth.org/1695348.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Aggressively saving for a new computer


I'm currently eyeballing a Toshiba Satellite L75-B7240 laptop, which comes with 8 GB RAM, expandable to 16 GB. I currently have just 8 GB of RAM maxing out my laptop, so that base 8 GB + the 4 GB that I added to my current laptop would be a significant improvement in my ability to RAM things. After poking around, I've discovered that 16 GB seems to be the current max for laptop RAM, so I'll have to content myself with that.

Other specs include a 1600 x 900 px, 17.3" diagonal screen [equal to current], a quad core Intel i5 processor [equal to current], 4 USB ports [+1 from current, thank God] and a 1 TB hard drive. That's a lot of space, but, as Janna observes, computers tend to slow down when their drives approach 50% capacity, so 1 TB is probably good.

This computer also runs Windows 8.1 hissssssssssss, but at least I can change the UI style back to a "desktop with icons" style instead of the Windows 8.0 "space-hogging tiles" style.

I realize that I can purchase this computer through Amazon and use some Amazon gift cards I've been racking up! ^_^

New computer fund contents
Cash: $220.00
Amazon: $17.45

--

Still no closer to my ultimate computer goal of achieving a) a fully functional Commodore 64 with b) a fully functional, full-size joystick and c) an accessible place to put it so that d) Jill and I can play Jumpman together [again]. I mean, I have Jumpman, but not a, b, c or d. Waaah. This entry was originally posted at http://modernwizard.dreamwidth.org/1695032.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Zabby for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6 64

bit.

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This entry was originally posted at http://modernwizard.dreamwidth.org/1694872.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Too -- much -- stuff!


I've been indexing my Daz  et al. content for the past few weeks. In my attempt to comprehensively list all such stuff I own, I have come across a significant minority of items that I either forgot I had or that I haven't used at all. Compared to some amassers of digital content, I don't have a great amount, but the rediscovery of a bunch of cool stuff clearly indicated to me that I have too much. Well, there's an incentive to stop buying new stuff. Also I should be saving for a new computer instead of getting more stuff to make my current one run slowly.

Daz stuff amasses in a slightly different way that physical stuff, I've noticed. I can offload physical stuff when I'm done with it, but I can't get rid of Daz stuff in the same way. Of course, I can uninstall old digital stuff from my runtime, but, if I have purchased it, it will always be available for me to download. Thus I can always edit my runtime, but not my amassment itself. Therefore an index of all my content does not provide an accurate idea of a) what I have actually installed and b) what I make regular use of.

Now that I have an index, I'd really like to edit down my runtime on two levels. First, I want to reduce it to contain only the stuff I actually use. Second, I want to delete as many Poser native files as I can -- mostly OBJs and CR2s for clothing and hair -- in favor of Daz native files. I very rarely use Poser native files, as I usually convert Poser native stuff to Daz native stuff and resave, so the Poser native files are redundant space hogs. Begone! This entry was originally posted at http://modernwizard.dreamwidth.org/1694688.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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Time for a new computer!


Not only is my current one cheaply made and of poor quality, but I'm also regularly maxing out my RAM in my pursuit of rendering moderately complex scenes [three people, eight lights, background with as many nodes and geoshells as I can manage]. In fact, my computer has slowed noticeably in rendering speed even in the past two months. 

Dammit -- and I was hoping that this laptop would hold out till Xmas, but I don't think it will. I mean, it will, but working on digital art will be excruciatingly slow for the next two months. :(

This entry was originally posted at http://modernwizard.dreamwidth.org/1694270.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

I really, really, really dislike Neil Diamond. All his stuff just sounds to me like a long, soulful whinge, which is attractive to some people, but not me. I could handle the droning whines if it weren't for songs like Play Me, which contains the immortal words:

Song she sang to me
Song she brang to me
Words that rang in me
Rhyme that sprang from me
Warmed the night
And what was right
Became me

As far as I'm concerned, this verse illustrates just how creatively bankrupt he is. All his failings are encapsulated in the word "brang." The older I get, the less of a linguistic prescriptivist I am and the more of a laissez-faire descriptivist, but this "brang" deeply irritates me. Using apostrophes for pluralization, deploying "unique" as a synonym of unusual, saying "literally" when one means "figuratively" -- all of these grammatical solecisms that it's fashionable to rant against do not offend me to the core the way that Neil Diamond's "brang" does.

Why do I have such a problem with "brang?" Well, clearly he's not using it as part of a character's particular voice, as it's the only non-standard past participle in the song, so he's using it as a songwriter. He obviously knows the correct past participle, as he sings repeatedly in You Got to Me that "You brought me to my knees." Thus the "brang" is a fully intentional artistic choice.

I could accept "brang" as an on-purpose use if it served some sort of coherent aesthetic program, but it doesn't. It just rhymes with "sang," "rang" and "sprang." "I used it because it rhymes" can be an acceptable justification for certain vocabulary, but only if you really need that word there. This verse does not need "brang" or, indeed, the whole "Song she brang to me" line. The verse could go as follows without a problem:

Song she sang to me
Words that rang in me
Rhyme that sprang from me
Warmed the night
And what was right
Became me

This verse says the exact same thing as the version up above. The singer receives a song as a gift from a woman. It enters his soul and affects him deeply, calling forth an answering rhyme from him. He feels perfect and right in his union with her. 

Unfortunately, Neil Diamond is not taking my lyrical advice. He'd rather inflict us with "brang," which, being narratively unjustified, stands out harshly as a gratuitous mangling of an innocent past participle. He uses "brang" because he likes it and because he's so unreasonably attached to it that he can't excise it, even though its loss would improve the whole song. "I like it, and it sounds nice" is not an acceptable justification for retaining wretched prose or lyrics.

Neil Diamond is like the personification of anti-rap. Rap epitomizes a high-flying, experimental spirit of rapid-fire linguistic invention in which endless play with vocabulary, stress and meter often reveals surprising and illuminating connections between phrases and concepts. Someone with some actual talent could rap that whole verse, including "brang," and it wouldn't be a shitty invented past participle, but an echo of the ringing that touches the speaker so intimately that it changes even the most ordinary words into bell-like sounds. Sadly, however, Neil Diamond does not have that talent. His "brang" depends not on linguistic inventiveness, but on a stale, stagnant affection for a sound he couldn't let go.   This entry was originally posted at http://modernwizard.dreamwidth.org/1694134.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

"When Women Become Men at Wellesley" stinks.


Yet again, the New York Times writes about trans male students at women's colleges like Wellesley. And yet again the article reeks of false attempts at even-handedness that really demonstrate the paper's absolute cluelessness about writing about trans people.

The headline alone has problems. God forbid the NYT just title the article something straightforward like "Controversy over Trans Male Students at Women's Colleges." Nope, instead they resort to Ye Olde Binarie Termes that sensationalize the lives of the trans male students as strange voyages across gender and, incidentally, reinforce the supposed male/female dichotomy by not even using the adjective "trans" to describe the students.

As I read the article, in which many present and past students, as well as faculty, decried the presence of trans male students on campus as a detriment to "sisterhood," I got the sense that the NYT sympathized with them. For example, a [cis male] professor, commenting on being asked to make his examples and pronouns more inclusive, is quoted as saying, "“All my life here, ... I’ve been compelled to use the female pronoun more generously to get away from the sexist ‘he.’ I think it’s important to evoke the idea that women are part of humanity." Like many antitrans people cited in the story, he perceives equality and respect as a zero-sum game in which he cannot respect trans male students by using inclusive language because that would somehow diminish the "humanity" of the cis female students. The article itself supports this incredulous, contemptuous point of view when it claims that trans students receive "disproportionate attention" on campus. Darn minorities -- how dare they agitate for equal rights? They should shut up and go away.

The NYT literally has no clue about how to write about trans people, and it even admits this. The article itself closes by saying, "...[I]t’s difficult to distinguish in the cacophony each of the words shouted atop one another. What is clear is that whatever word each person is hollering is immensely significant as a proclamation of existence, even if it’s hard to make out what anyone else is saying." Despite the acknowledgment that "a proclamation of existence" should be respected, the comparison of this controversy to an unintelligible "cacophony" reminds me of the scornful ways in which U.S. citizens refer to speakers of foreign languages. When one of the most respected and influential news publications in the country basically goes, "What you're saying is too complicated so LAH LAH LAH I CAN'T HEAR YOOOOOU!!!" we clearly have a problem, and it's not the "trans question." It's the "cis question," as in, "Why don't cis people think of trans people as fellow human beings worthy of dignity and respect?"

P.S. The controversy over trans male students at women's colleges becomes more problematic when one realizes that trans female students do not figure into this uproar at all. The people interviewed seem ardently convinced that there are no trans woman whatsoever on their campuses. I suspect, however, that they do exist, but they are probably keeping their heads down in fear of being hit by collateral damage from the arguments about the presence of trans male students. The rather disingenuous and transmisogynist erasure of trans female students makes me wonder if the cis resistance here comes largely from reactionary, unexamined transphobia. This entry was originally posted at http://modernwizard.dreamwidth.org/1693818.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Zombieville Chapter 3.2: "Keeping An Eye Out"


Isabel, having lost an eyeball, wonders what to do.
Read more...Collapse ) This entry was originally posted at http://modernwizard.dreamwidth.org/1693599.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

GeekAtPlay tutorials


Covering a variety of digital art programs, from Daz Studio to Terragen and beyond, GeekAtPlay provides short, easily digestible, project-based intros. Nice!  This entry was originally posted at http://modernwizard.dreamwidth.org/1693306.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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Shapes of Reality I: Yelizaveta


Today I practiced using Sculptris on my base figure, Genesis 2 Female. A day's work generated a head morph and a full-body morph which, together, create Yelizaveta, the character below. I did the major work on the head morph in Sculptris, then refined it in Daz Studio with Die Trying's 182 Morphs for G2F. I did the body morph entirely in Daz Studio with D-Formers and refinement with Die Trying's 182 Morphs for G2F.

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This entry was originally posted at http://modernwizard.dreamwidth.org/1693148.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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With many of our regulars engaged in other commitments, we had a small gathering this afternoon, just me, Lyrajean, vermont chick and a newcomer, Becca. In celebration of Halloween, attendees showed up with costumed dolls, copious pumpkins, a small-scale graveyard and articulated skeletons, so our dolls got festive.




Lyrajean's dolls:

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Hujoo Freya explored my 1:6 scale nighttime cemetery. Note to self: Bring a lighter background next time, as the dark colors in the night sky made almost all the dolls wash out.

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Xagadoll Sylvia woke from her nightmare only to discover that it was true -- she was, indeed, in the graveyard in her undies!


 
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Volks Chiyo posed with a Dollmore Mellow Doll kitty mask that Lyrajean bought at Dollism.

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Volks Yo-SD Kira contemplated a DOA fundraiser cupcake, also a Dollism spoil.

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Custom House Petite Ai Sariel.


 
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Custom House Petite Ai Yuriel.


 
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Alchemic Lab Unoa Sist hid behind another Dollmore kitty mask from Dollism.


vermont chick's dolls:

 
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Iplehouse EID Victor SID Vincent was less than thrilled with two of my Rement Pose Skeletons on his shoulders.



The nice thing about the skeletons, though, is their portability.




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</div>
 

Victor Vincent shepherded the Iplehouse BIDs for trick-or-treating. From left, Naiais [bunny], Ringo girl [queen bee], Byuri [devil], Ringo boy [drone bee] and Erzulie [pumpkin]. vermont chick made all the clothes the bee costumes, the pumpkin costume and the Fairyland RealPuki costumes [further down] for her dolls in these pictures!


 
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Iplehouse BID Byuri spent a peaceful time making friends with Lyrajean's Xagadoll Sylvia...
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...But then he was jumped by a pair of angry bees!</div></div>

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Fairyland RealPuki Kaka [and friends below] showed up to incite mischief.</div>

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Fairyland RealPuki Soso [dressed as a devil, though this is difficult to see] ate all the treats, then decided to play a trick.
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Fairyland RealPuki Pupu dressed up as candy corn.</div>


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The Rement Pose Skeletons got into everything!</div>

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I also brought my Trinket Box Cookie, won at the Dollism raffle.</div>


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Spirit Doll Stayne [left] and Doll Zone Luke came attired as a mouse and a bunny respectively.





The meetup started off all right for Stayne with some glamorous closeups...</div>

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But then the discussion turned to the Spirit Doll "option parts," which made him feel self-conscious.</div>
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Finally his dignity went down the drain when a mob of smaller dolls clambered all over him. Oh yeah, among the dolls I brought was also a Takara Microlady, who sat in Stayne's right hand.</div></div></div>
This entry was originally posted at http://modernwizard.dreamwidth.org/1692695.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Am I the only person...


...who, upon seeing Red Bull energy drinks, immediately thinks of The Last Unicorn?

Am I the only one who felt sorry for King Haggard? Those darn miserable kings, stealing babies and lording it over the protagonists, only to collapse at the end, along with their castles... :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1692469.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Monster Mash draft


I edited my Monster Mash concept from 5 Satyresses down to 3 because I really couldn't justify the character development needed for all 5. So here, from left to right, are Desperanda the piper, Malicia the dancer and Maxima Culpa "Maxi" the drummer. Still have to make Malicia's hair look like it's moving. No lights or set yet.

Read more...Collapse ) This entry was originally posted at http://modernwizard.dreamwidth.org/1692302.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Shapes of reality, here I come!


I bought a tutorial by Winterbrose on morphing G2F with Sculptris, a free program from Pixologic, makers of the more powerful [and more expensive] ZBrush. The tutorial, despite some atrocious spelling errors that could have been easily caught with a spell check, provides the absolute basics necessary to work in the program and begin creating morphs; since I prefer written instructions, which allow me to go at my own pace, over video instructions, I am satisfied with my purchase. Already I see that it will allow me to overcome my hesitation and start experimenting.

Being relatively skilled with the D-Formers available in Daz Studio at this point, I think that I will not require a steep learning curve for Sculptris. I need only acclimate myself to the new layout and features; the principles of digital sculpting remain the same. I look forward to Sculptris' ability to manipulate mesh on a finer level than I can achieve with D-Formers; I can then achieve more detailed and sophisticated results.

I've already decided the types of morphs I would like to create: a diverse range of body types and sizes not covered by existing commercial or free offerings. For example:
  • A really fat woman. Special attention to loose flesh on upper arms, wide silhouette of thighs, projection of buttocks and effect of fat on hands and feet. I cite these areas because people who do fat morphs tend to just make those areas thicker, with little concern for the effect of weight + gravity. For example, people can have significant loose flesh and fat on their upper arms, but it doesn't bulk evenly. It tends to slide toward the inner sides and backs of the upper arms, and it kind of tucks in at the elbow, so there is often a dramatic difference in circumference between upper arms and forearms. On the forearms, fat distributes in a more even, less pendulous manner and can greatly decrease the differentiation between forearm, wrist and hand. Forearms and wrists can look more like smooth, elliptical columns, and fat can extend across the backs of people's hands and fingers. Furthermore, people's fat tends to fold and roll around their torsos and hips in ways that I haven't seen accurately represented. I'm on a campaign to represent realistic fats.
  • A woman with achondroplastic dwarfism. I've been interested in representing people with this disability since an experiment in morphing back in 2008 [done entirely with D-Formers and scaling within Daz Studio], which led to the development of Davry, steampunk vegetarian Unitarian NERD vampire with an irritating propensity to self-righteousness. Most recently, Béatrice Doucette, a tertiary in Zombieville, has the same disability. I don't think this morph will be too difficult.
  • A woman with shorter and less muscular legs due to cerebral palsy. Full-body morphs tend to give the model the same build all over the body, but plenty of people don't have the same build and proportions everywhere. For example, my sister, who has cerebral palsy and uses a wheelchair, may be my identical twin, but her legs are shorter and narrower than mine because her cerebral palsy strongly affected them. I would like to make someone with her body type, as well as someone with a very muscular upper torso and arms and very slender and scrawny legs -- a physiology that would be appropriate for someone who does sports in a manual wheelchair.
This entry was originally posted at http://modernwizard.dreamwidth.org/1692125.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Modern Wizard's faux fur wig tutorial


This was going to be a lavishly illustrated extravaganza, but I never got around to taking the requisite photos. Hopefully it'll help anyway...

--

Over in a Figurvore thread on an episode of Zombieville, katydid asked me about making a wig tutorial. Following are my comments on making wigs of faux fur for your dolls. I prefer [prefur? :p ] faux fur because its garish colors suit my signature LOUD style and its lofty pile hides my messy stitching and/or hot gluing. Rest assured, however, that you can still apply these techniques on naturalistic faux furs with neat and tidy results.

 
Please note: My method involves no measurement and lots of trial and error. If you want to find out how to make a fur wig by means of exact measurements, this is not the tutorial for you.
 
The construction of a faux fur divides into two sections. First, you create a pattern. Second, you actually make the wig.
 
 
Your average 1:6 scale action figure has a head somewhere between 3 and 4 inches in circumference. [Wigs are usually mentioned in inches; I’m not just being a chauvinist for imperial units here.] However, the head circumference varies widely from doll to doll, so I advocate the creation of a wig pattern specifically for your chosen doll.
 
 
Before I tell you how to make a wig, let’s discuss the grain of the faux fur -- also known as the direction in which the fibers lie.
 
 
The fur wig below is sewn with the grain of both sides pointing in the same direction. If the grain of the fur flows down from the crown, the hair on the wig will point down in compliance with gravity. This wig’s grain is pointing down from the crown. See below.
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If the grain of the fur flows up from the straight edges, the hair on the wig will point up with a nifty anti-grav effect. This wig’s grain is pointing up from the crown. See below.
 
 
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The direction of the grain in your wig depends on what kind of effect you want, so I won’t tell you which way to make it point. Just check the grain before cutting.
 
 
Anyway, let’s make a pattern. To make a pattern, you will need faux fur, a pen or marker, a craft knife, either hot glue or needle and thread, scissors and scrap paper. You will also need a computer and access to a printer. Since you will be drafting several patterns [at least I was], use faux fur to which you are not particularly attached...or which you have a lot of.
 
 
Before you start cutting anything, print out the PDF pattern that I have supplied. It may be too big, too small, too shallow or too deep, but it will give you something to work with. Take note of the 1” line on the PDF. If you print out the PDF and that line does not measure 1”, you’ll need to reconfigure your printing options. If you print out the PDF and that line = 1”, congrats! You’re ready to start.
 
 
Cut out the PDF pattern. Note that it looks like two semicircles side by side. You’ll be stitching the curves together, while the straight edges may or may not be hemmed. Even if the wig created with this initial pattern ends up a bust, you can use this pattern as a basis for future alterations and experiments. Label it something like “Pattern #1.”
 
 
Now place the pattern on the backside of the faux fur.
 
Before you cut your faux fur, check the right side to see which way the grain of the fur is going. Yeah, I know we’re just making a pattern, not the final wig, but let’s get into the habit of checking before cutting.
 
 
Now that you have the grain of your faux fur pointing in the appropriate direction, trace around the pattern. Don’t worry too much about exactitude. I always like to leave a margin for hemming, as I can always trim things down, but I can’t magically increase the square area of fabric that’s too small!
 
 
Cut the wig shape out of the faux fur with a craft knife. The trick here is to cut the backing, but not the faux fur fibers themselves. I do this by either a) repeatedly stabbing the backside along the traced line to create perforations or b) holding the fur taut and then drawing the craft knife repeatedly over a small section of the traced line until it parts.
 
 
Now you can put the draft wig together. Fold the wig shape right side to right side so the result looks like a little cap or an upside-down pocket with all the fur on the inside. You can secure it in this doubled position either with pins or with your own grip. I find that pins get in my way, so I just hold the edges together.
 
 
Stitch along the curved edges of the folded wig shape, binding them together. Thread color is best chosen to blend in with the color of the fur. Blanket stitch is probably strongest, but since I wouldn’t know a blanket stitch if it made off with my blankets, I use a hemming stitch. Use a small needle, or else the needle + thread will just slide right through the holes you pierce.
 
 
Start your stitching NOT at the corner where arc of semicircle meets straight edge, but slightly above. You want to leave a little allowance for the seams along the straight edges.
 
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Remember that you’re essentially creating the center part in the wig, so ensure that the halves of the wig shape are aligned evenly throughout your entire stitch, especially the bottom corners. Also try to keep your stitch an even distance from the edges of the paired semicircles, as great variation therein will make a lumpy, unrealistic center part.
 
 
End your center part stitching slightly above the second set of the semicircles’ corners. Again you’re leaving a little allowance for seams on the straight edges.
 
 
You can also fasten your wig shape together with hot glue along the matched arcs, but I do not recommend it. It’s very easy to push too much glue between the sides and create an uneven, bumpy part. Furthermore, hot glue will stiffen the faux fur so that it will not conform realistically to your doll’s head.
 
 
Now you have an inside-out wig with unfinished straight edges. Hem the straight edges by turning a small amount of faux fur under the inside edge. You can either sew it there or use hot glue. I’m impatient and easily bored, so, after I’ve sewn the center part of a wig, I usually finish off the straight edges with hot glue.
 
 
If all goes well, you can flip your creation inside-out and gaze with abject wonder upon your very own rough draft wig! Once you have gazed sufficiently, test fit the wig on your doll.
 
 
The rough draft wig will almost certainly not fit. The crown might be too high or too shallow, the sides too short or too long. Or perhaps everything looks good, but one side is longer than the other, or your stitching made some odd bump in the center part. Or, if you’re like me, you see several of these problems at once in the wig you’ve just completed.
 
 
Now comes the trial and error part. Take note of what adjustments you need to make and where you need to make them. I’m sure you could probably use a ruler or tape measure here for super precision, but I myself just eyeball it.
 
 
If you need to expand parts, it’s pretty easy. Trace your Pattern#1 shape [remember that?] onto a new piece of scrap paper. Draw the areas of expansion. Then cut around the new expanded outline to create a second draft of your wig pattern. Label “Pattern #2” and go through steps of wig construction as stated above.
 
If you need to reduce the size of certain parts, you can make a duplicate of Pattern#1, trim down as necessary, then use the trimmed pattern as a base for your next wig’s iteration.
 
 
Basically you keep drafting patterns and testing fits until you end up with a pattern that works.The trial and error helps you determine an exact fit, and it also helps you practice your sewing skills.
 
 
When you have made a pattern that finally fits the way you want it, label it “Final Draft” and then make a backup. Since I use notebook paper for my patterns, I reinforce my final pattern with some clear tape at the narrow section where the two hemispheres join. That way it won’t rip apart so easily.
 
 
Now go forth and make hair!
 
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Sit Morph for Neftis' Evil Queen Gown G2F
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3D freebies: Bess Hair for Genesis 2 Female


Bess for Genesis 2 Female

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When BJDs collect BJDs


...Apparently they put on their little N95 respirators and get out their little airbrushes. ^_^ See photoset by lightlytattered for details. That's awfully clean and well-lit for a painting table -- that's all I'm saying. :p This entry was originally posted at http://modernwizard.dreamwidth.org/1691012.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

My Rement Pose Skeletons and sets, which I mentioned earlier, came last week. As usual with Rement, all items contain high-quality sculpting and amazing detail, especially for the price. Even the packaging [which shows one of the skeletons barfing into the toilet after drinking too much sake] cracks me up. I just wish the items had a bit more heft to them; their lightness makes them difficult to pose. That said, Isabel and I are already having lots of fun with them. See below.

For reference, the Pose Skeleton is ~8cm tall. The human figure, a Takara Microlady from the Material Force collection, is ~9cm tall. That single centimeter makes a significant difference at that size!

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This entry was originally posted at http://modernwizard.dreamwidth.org/1690695.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

One of the silliest music videos ever


Men Without Hats' video for Pop Goes the World mostly. Ivan Doroschuk starts out looking kinda tough with his black leather jacket, shredded leggings and stern, angular face. Then the bubble machine starts, and he begins to dance with his usual groovy abandon as the most painfully literal interpretation of the lyrics occurs. [For example, "One two three and four is five / Everybody here is a friend of mine" is accompanied by someone drawing five match marks on a chalkboard.] Furthermore, it's obvious that no one is playing the instruments they're holding. I think this video was filmed for about $100.00 Canadian, $50.00 of which went to space rental and the other $50.00 of which went to the bubble machine. I love you, Men Without Hats, and I like this song, but this is just a hilariously bad effort. This entry was originally posted at http://modernwizard.dreamwidth.org/1690434.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Zombieville Chapter 3.1: "Loosening Up"


Isabel gets ready for work and falls to pieces.

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This entry was originally posted at http://modernwizard.dreamwidth.org/1690283.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Extra Morphs for Ravenhair's Priestess Outfit for Genesis

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

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This entry was originally posted at http://modernwizard.dreamwidth.org/1690063.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Oh sheesh, now they all have names. >_>


Dancer: Malicia. Audience 1: Desperanda. Audience 2: Maxie, short for Maxima Culpa. :p Drummer: Temptatia. Piper: Peccavisti.

Just in case it's not obvious, their names all allude to concepts of badness, guilt and wrongdoing. Malicia, of course, refers to malice. Desperanda is Latin for "despairing." Maxima Culpa is Latin for "most grievous fault/error." Temptatia refers to temptation, and Peccavisti is Latin for "you have sinned."

The pests! :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1689672.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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Purple-eyed DWEEB!


Test render of the dancer in my planned Monster Mash picture. She looks like kind of a ham. :D

Figure and texture: Pinin's freebie Satyress. Body morphs and most non-expression head morphs by me via D-Forms. Dress: English Bob's V3 Butterfly Dress Short [conforming version], converted for Satyress with a combination of G2F base figure, D-Forms, Transfer Utility and Autofit. Dress texture from my Loud Fabrics 01 Shaders Updated. Hair: Aliza G2F by me.

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This entry was originally posted at http://modernwizard.dreamwidth.org/1689379.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Rocky Horror and transmisogyny


John Tumblred [Tumbld?] this yesterday about transmisogyny in Rocky Horror, which got me thinking. The original post focuses on the terminology as a source of transmisogyny, but the whole portrayal of Frank as a literally unhinged debasement of stereotypical painted femininity also reeks of transmisogyny. For example, there's a part in Sword of Damocles where Rocky receives admiration from all the partygoers, which pisses Frank off because Rocky is eluding his control. He chases after Rocky, warbling his name, tripping up in his high heels and kind of running into the wall in melodramatic distress. Even though I didn't identify this particular instant as transmisogynistic when I first saw it, I remember saying to myself, "He wouldn't do that -- he's a flamboyant control freak, not a sniveling mess. I'm taking this character seriously -- why isn't the movie?" Well, okay, the response was less coherent than that; it was more like, "Why is he bouncing off the walls? That doesn't fit." Now, a decade and a half [!] later, I can finally call out some of the rank bigotry at work here. Blarf.

Thinking about RHPS always gets me thinking about Mad Mazzy Mickle Goes Looking for Love, which, I reason, has its own problematic elements that I just haven't thought up yet. Hmmm, let's see: racism [two characters of color only], stereotypes about bisexuals [sexually voracious, attracted to everyone], disparagement of traditional femininity [characters not into car-related activities coded butch are looked down upon].

Peter: "It's a cesspool of noxious stereotypes."

Isabel: "But I love it! It changed my life. I came out to the soundtrack!"

Peter: "Me too. But it's still a cesspool."

Well, clearly, Isabel and Peter connect over their shared interest in this movie, though Peter examines it much more critically than she does. Wonder if I could work a Mazzy reference -- and thus conversation -- into their initial meeting, which does, after all, involve a car crash, and Mazzy's all about souped-up drag racers [har!], so there's the hook.


This entry was originally posted at http://modernwizard.dreamwidth.org/1689195.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

...this parody meme amuses me to no end. Babycat does the feline equivalent of this when there's meat or dairy involved.

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Below is a quick render of Pinin's default Satyress on left and one on the right with some of my custom body morphs and scaling. [Pay no attention to her unrealistic lack of body hair.] Much to my surprise, arm poses for Genesis [Body Talk Arms by katfeete in this case] work pretty well on her. I see that I need to make some more face morphs, especially to change the distinctive angular shape of the default's head.

Holy crap, she's adorable. [She's also naked, in case you're sensitive about that sort of thing.]
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This entry was originally posted at http://modernwizard.dreamwidth.org/1688818.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

There are five satyrs planned in my Monster Mash picture: the dancer, audience 1, audience 2, drummer and piper. They are all women.

Dancer: dramatic and ebullient. Tall, fat, white, spiky blond hair [Aliza!]. Flowing outfit shows movement.

Audience 1: short and wiry [more default shape, but with longer arms], dark brown WOC, dreadlock mohawk. Pastels, floral dress, flowers in hair.

Audience 2: neat and formal. Narrow, flat, slim build, Japanese, square glasses, Most tailored outfit of the five.

Drummer: sharp and intense. Small build, muscular upper body, uses manual wheelchair. Athletic wear.

Piper: carried away by the music. Plump but not as fat as dancer, messy ponytail [Wild Tail2]. Slouchy clothes, messy hair.

This entry was originally posted at http://modernwizard.dreamwidth.org/1688491.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Lee-el Selena: 85cm of awesomeness!


Lee-el started off by releasing some super-jacked 90cm dudes with oddly sculpted breast areas, but I did not find them interesting. Now they've finally released a female doll in the same scale, Selena. For some reason, she's only 85cm, but, despite that, she's super cool looking! Lee-el decided not to overexaggerate the muscular bulk, so she just looks really solid. The breast area shows an improvement over whatever the heck was going on with the dudes, although the antigrav effect only works with certain tops. She has a lovely, strongly marked face with harmonious cheekbones and jawline, a nifty skijump nose and a slightly open mouth with teefs!!! This entry was originally posted at http://modernwizard.dreamwidth.org/1688172.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

While conceptualizing my Monster Mash picture, I struggled with the problem of how to render satyrs using a G2F base and freebies. I found bat wings, horns and a devil tail without difficulty, but the hooved legs -- and their particular digitigrade shape -- stymied me. Some free hooves for plantigrade human figures exist, but they tend not to create a true digitigrade shape by elongating the feet. But I want anatomically convincing satyrs!

Well, it turns out that Pinin over on Poser Outer Zone offers a Satyress figure for free. She is more cartoony than super realistic [bulky shoulders, four-fingered hands, alarmingly round and symmetrical breasts, thighs out of a James Bond novel, long legs], but she has plausibly shaped digitigrade legs with hooves. Come to think of it, she reminds me of Kim Goossen's toony Girl, one of my favorite digital models. I decided that the adorable Satyress should be my base for all my Monster Mash satyrs.

I immediately confronted two problems: 1) no morphs and 2) no clothes.  Since I'm an advanced beginner at D-Forms, problem 1 proved no match for a half-day's work, during which I cranked out a variety of partial head and body morphs. I lavished the most energy on bulking the figure up, not with muscle, but with fat, especially since the central figure, the dancer, is a fat woman. I never expected that a mesh originally sculpted to be wiry and muscular would deform so well into pear-shaped fatness, but it did. Pictures later...

Satyress' empty wardrobe required some more labor. I started off by, first off, converting Satyress from a Poser native [.cr2] figure to a Daz-compatible figure with Daz' proprietary Triax weight mapping so that Daz tools would work on her. I then began loading up freebie clothes and scaling, translating and D-Forming them until they fit her in zero position, exporting the items as OBJs, then reimporting and using Transfer Utility, with her as the source, to rerig them. Since I was resculpting the clothing meshes pretty crudely, the modified items didn't fit well.

I then got the genius idea of using the Autofit function and G2F to do most of the sculpting for me. I overlaid Satyress and G2F, making G2F partly transparent. I then translated, scaled and morphed G2F so that her core [torso, arms, hips, upper legs] shape matched Satyress'. Then, when I Autofit clothes to G2F, they ended up resculpting to fit Satyress' shape with 95% accuracy. After minor tweaks of the clothing wtih D-Forms, I exported the OBJs, reimported and used Transfer Utility to rerig.

Voila! Satyress gained instant access to closets' worth of clothing. In fact, with the help of Autofit, she could now wear V4, M4 or K4 clothes [Autofit to Genesis, then Autofit a second time to G2F], as well as Genesis clothing, G2F clothing and/or G2M clothing. I have hand-converted some V3 and M3 items for her -- short-sleeved V3 dresses seem to reconfigure particularly well, probably because V3's shape, like Satyress', features blocky shoulders and hips -- but mostly just breezed through a bunch of V4, Genesis and G2F stuff. I don't bother with pants because I don't want to deal with Satyress' hooves, but short-sleeved shirts, long-sleeved shirts, above-the-knee shorts, above-the-knee skirts and above-the-knee dresses convert with [relative] ease. At this rate, I will have outfits for all five of my satyrs, each with unique pieces. 

This entry was originally posted at http://modernwizard.dreamwidth.org/1688023.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Sleepy Hollow's back!


I finally got to watch the first ep of season 2 this morning. Overall I feel a sense of relief that all significant characters introduced in the previous season remain in action.

Nicole Beharie as Abby and Tom Mison as Ichabod re-establish their easy, sympathetic chemistry. Their characters each have equal opportunity to rescue and be rescued by each other, a refreshing change from other male/female TV pairs in which the man does all the rescuing of the woman.

Jenny, Abby's sister, has survived so far, giving Lyndie Greenwood a chance to play an important auxiliary to Abby and Ichabod. Even more unflinching and martial than Abby, Jenny contributes a satisfying level of physical ass-kicking, as well as great affection for Abby. Grounded by her relationship with her sister, Abby escapes the Exceptional Woman trope/trap.

John Cho and John Noble return to bolster the main characters with some stellar supporting performances. Cho's sniveling, pathetic Andy, who alternates between helping and betraying Abby, decides to do the former in this episode. I hope he recurs, as I find his status as regretful servant of evil, who nevertheless performs good acts, interesting. Noble's Horseman of War, also Ichabod and Katrina's son [?!], lurks ominously, threatening people in the plummy tones of a classically trained actor, while picking scenery from between his teeth. I'm having a very, very hard time dissociating Noble from his 5 seasons as Walter in Fringe.

All that said, I do have some reservations. First of all, where was Captain Irving?!?!?!?! How dare you deprive us of Orlando Jones for an episode, especially right after he gave himself up to law enforcement? He'd better show up soon, along with his family too. Sleepy Hollow can't just not show a whole third of the characters of color like that!

I particularly want to see Irving's daughter Macey return and get some development. As a wheelchair user since getting into a car crash with her dad and then as a temporary vessel for some demon, she smacked a little too much of the Tragic Tabula Rasa Cripple last season. However, I think her brush with demonic possession could provide a chance for some character development. Maybe she could link up to the demon realm and give Abby and Ichabod some guidance therefrom? Of course, this will probably not happen.

Second of all, Katia Winter as Katrina, Ichabod's wife, just gets the raw end of things. Despite billing Katrina as a main character, the show grievously underwrites her. For example, her fascinating past as a powerful witch who joined a coven dedicated to protecting the town -- this aspect of her character dwindles over the first season as her status as pawn in the struggle between Ichabod and the Headless Horseman grows. Furthermore, where a person with more acting skills, like Nicole Beharie, Lyndie Greenwood or, heck, even Amandla Stenberg [who plays Macey], might add something to the role, Winter can't even muster that. The stereotyped nature of her character just shows up how untalented she is. 

I eagerly await further episodes, however! This entry was originally posted at http://modernwizard.dreamwidth.org/1687787.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Monster Mash render contest concept


Here we go!

"On Halloween, while humans dress up as demons, the demons themselves take off from scare duty. They trade their gloomy and ghastly rags for the brightest, most modern duds they can find and kick up their heels, celebrating that one night of the year during which the humans have assumed the monsters' usual task of freaking people out. [Nobody ever claimed that demons could coordinate their separates, however.]"

Actual picture contains a bunch of demons people circled around a woman. Some audience members are clapping, some talking, some getting their groove on. There are also people playing bodhrans and panpipes. The woman at the center is dancing with eyes closed, an expression of joyful abandon on her face. Everyone wears casual, everyday clothes -- T-shirts, shorts, sweatshirts, jeans -- but nobody's clothes match. [This is a job for Loud Fabrics 01, 02 and 03 shaders! ^_^ ]

Base figure is going to be G2F. Paid items are going to be GenX2 [how I get my morphs all onto a single base figure] and V4 for G2F [so I can use Gen4 skins on G2F]. This entry was originally posted at http://modernwizard.dreamwidth.org/1687303.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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Monster Mash contest on the Daz boards


October's freebie contest has "Monster Mash" as a theme, meaning that one has to render a scene with at least 10 freebies and no more than 3 paid items of monsters + music. I'm thinking that I might enter this. I'd love to do a bunch of stereotypical demons [satyrs with bat wings] drumming in the woods for one who's dancing. Go therianthropes!

There are definitely enough free items with which I could constitute most of this scene. I know of plenty of free horns, tails and even hooves, as well as wings [!], that I could use for the demons. Forest elements are also freely available, including backdrops, trees, logs, stumps, etc. I'd love to get a fire too for her to dance in front of...

I have a whole month to work on this. Hmmm... This entry was originally posted at http://modernwizard.dreamwidth.org/1687161.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

...why the hell does it have Jeffrey Tambor playing Maura, the main character, instead of, you know, an actual trans woman? >:( Go AWAY, Jeffrey Tambor. This entry was originally posted at http://modernwizard.dreamwidth.org/1687022.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Better make a hat -- quick!


I posted a Prop Challenge over at Figurvore for people to make wearable accessories sometime during the month of September. Then I forgot about it and became distracted, so now it's the last day of September, and I myself have created no wearable accessories. Quick -- make a top hat!! 

This entry was originally posted at http://modernwizard.dreamwidth.org/1686716.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

Thalia has been ordered!


Well, Thalia's head, at any rate. That set me back $230.00, thanks to the free shipping event.

Now to acquire some supplies: rubbery plastic neon snakes for her hair and a squishy "stress ball" for her ball gag. 

This entry was originally posted at http://modernwizard.dreamwidth.org/1686278.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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Hilarious cat-headed owl model


This Meowl figure by Sixus1 cracks me up. Like ryverthorn's Snuffles, this is a fantasy creature that I have no use or plans for, but which will probably make my way into my runtime because it's so damn cute. This entry was originally posted at http://modernwizard.dreamwidth.org/1686214.html. You can comment here, but I'd prefer it if you'd comment on my DW using OpenID.

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